Thanks for taking the time to visit my site! Here you will find much of my work over the last few years, that propelled me along the journey to becoming a 2D and 3D artist. I'm primarily focused on lighting, shading, and rendering optimization, as well as compositing in both After Effects and Nuke. I prefer Maya and VRay, but I'm fluent in mental ray as well. I also do some concept art and digital painting. Enjoy!
Music: 'Go Do' by Jónsi
Reel Breakdown Below
League of Legends
I was mostly responsible for lighting, render optimization, and render passes. I also worked on shaders for many of the weapons, the ice arrow and apple shot, the bullet shells, and many other little bits and pieces throughout.
Francis
I was responsible for modeling and texturing the forest, and lighting the boys room, city, and forest for the whole film. I also created all the textures for Francis, and supervised lighting and compositing throughout the whole project.
XBOX ONE Reveal
I built a lighting rig for the other artists to assist in lighting the shots. I lit about 70% of the spot, set up render elements, and tweaked and created many shaders for the environment and product.
Fiat
I was responsible for lighting and shading the two realistic cars, and the entire last scene in the "surreal world" using Maya and VRay.
Pella
I was the technical director and lighting supervisor. I lit and shaded all the elements in both these commercials in Maya and VRay. I also matched lighting to live action as well as set up all the render passes for the nuke and flame compositors.
You Only Live Twice
I was responsible for all the lighting and shading in VRay and C4D. I also composited many of the shots in AE.
Aleve End Tag
I shaded and lit all the concrete stuff in Maya and VRay. I also matched lighting for the live action.
Playstation Vita
I lit and shaded the PS Vita and Playstation Controller in Maya and VRay. I also set up all the render layers and elements and composited the shot.
Nokia Lumia End Tag
I shaded, lit, and composited these three phones for this end tag in Maya and VRay.
Nissan
I lit and shaded the badge in Maya and VRay, animated the lights, and composited it in After Effects.
BMW Z4
I lit and shaded this car for the Art of Car campaign in Maya and mental ray. We produced 14 animated segments which were tied together for a web experience. I also was asked to render out large versions for billboards and prints in magazines.
Toyota Prius Times Square
I was responsible for lighting and shading the car and many of the scenes in this 7 scene continuous spot for times square. I also created the concept art for the Chinatown segment.
Drive Nation
I was responsible for lighting and shading the flying logo, and using particular to comp in the light streaks. I also composited the lava melt on the flying logo. I also was the technical director supervising this project, including setting up the renders and render elements throughout the spot.
Hyundai Curb
I created the concept and art direction for a 60 second reveal of this concept car at the Detroit auto show. I also lit and shaded the car, and many of the environments in Maya and mental ray. I also was responsible for compositing, and all the particle effects which were done in particular.
Lunchables Pitch
This was a fun little pitch for a stop motion animation for a lunchables giveaway contest. Jason Cook developed the concept and I helped with the look in VRay and Maya.
Plasma Tentacles
I created all this madness in After Effects and particular for my last demo reel, and I still liked it, so I thought I'd include it here.
Scion Garage Concept
I rendered the base in Maya and mental ray, then took it into photoshop and layered in textures, shadows, equipment, a hole in the wall and all those godrays. A fun little afternoon project.
Wizards Coffee
This is a personal project. I modeled, shaded, lit and composited all the elements in this scene using maya and VRay. I also animated everything and created a realflow simulation for the water, if I ever get around to finishing this thing.