Thanks for taking the time to visit my site! Here you will find much of my work over the last few years, that propelled me along the journey to becoming a 2D and 3D artist. I'm primarily focused on lighting, shading, and rendering optimization, as well as compositing in both After Effects and Nuke. I prefer Maya and VRay, but I'm fluent in mental ray as well. I also do some concept art and digital painting. Enjoy!

Music: 'Go Do' by Jónsi

 

Reel Breakdown Below

​League of LegendsI was mostly responsible for lighting, render optimization, and render passes. I also worked on shaders for many of the weapons, the ice arrow and apple shot, the bullet shells, and many other little bits and pieces throughout.

​League of Legends

I was mostly responsible for lighting, render optimization, and render passes. I also worked on shaders for many of the weapons, the ice arrow and apple shot, the bullet shells, and many other little bits and pieces throughout.

​FrancisI was responsible for modeling and texturing the forest, and lighting the boys room, city, and forest for the whole film. I also created all the textures for Francis, and supervised lighting and compositing throughout the whole project. 

​Francis

I was responsible for modeling and texturing the forest, and lighting the boys room, city, and forest for the whole film. I also created all the textures for Francis, and supervised lighting and compositing throughout the whole project. 

​XBOX ONE RevealI built a lighting rig for the other artists to assist in lighting the shots. I lit about 70% of the spot, set up render elements, and tweaked and created many shaders for the environment and product. ​

​XBOX ONE Reveal

I built a lighting rig for the other artists to assist in lighting the shots. I lit about 70% of the spot, set up render elements, and tweaked and created many shaders for the environment and product. ​

​FiatI was responsible for lighting and shading the two realistic cars, and the entire last scene in the "surreal world" using Maya and VRay.

​Fiat

I was responsible for lighting and shading the two realistic cars, and the entire last scene in the "surreal world" using Maya and VRay.

​PellaI was the technical director and lighting supervisor. I lit and shaded all the elements in both these commercials in Maya and VRay. I also matched lighting to live action as well as set up all the render passes for the nuke and flame composito…

​Pella

I was the technical director and lighting supervisor. I lit and shaded all the elements in both these commercials in Maya and VRay. I also matched lighting to live action as well as set up all the render passes for the nuke and flame compositors. ​

You Only Live TwiceI was responsible for all the lighting and shading in VRay and C4D. I also composited many of the shots in AE.  

You Only Live Twice

I was responsible for all the lighting and shading in VRay and C4D. I also composited many of the shots in AE.  

​Aleve End TagI shaded and lit all the concrete stuff in Maya and VRay. I also matched lighting for the live action.  ​​

​Aleve End Tag

I shaded and lit all the concrete stuff in Maya and VRay. I also matched lighting for the live action.  ​

Playstation VitaI lit and shaded the PS Vita and Playstation Controller in Maya and VRay. I also set up all the render layers and elements and composited the shot. 

Playstation Vita

I lit and shaded the PS Vita and Playstation Controller in Maya and VRay. I also set up all the render layers and elements and composited the shot. 

Nokia Lumia End TagI shaded, lit, and composited these three phones for this end tag in Maya and VRay.  

Nokia Lumia End Tag

I shaded, lit, and composited these three phones for this end tag in Maya and VRay.  

​NissanI lit and shaded the badge in Maya and VRay, animated the lights, and composited it in After Effects. ​

​Nissan

I lit and shaded the badge in Maya and VRay, animated the lights, and composited it in After Effects. ​

​BMW Z4I lit and shaded this car for the Art of Car campaign in Maya and mental ray. We produced 14 animated segments which were tied together for a web experience. I also was asked to render out large versions for billboards and prints in magazines…

​BMW Z4

I lit and shaded this car for the Art of Car campaign in Maya and mental ray. We produced 14 animated segments which were tied together for a web experience. I also was asked to render out large versions for billboards and prints in magazines. ​

​Toyota Prius Times SquareI was responsible for lighting and shading the car and many of the scenes in this 7 scene continuous spot for times square. I also created the concept art for the Chinatown segment. ​

​Toyota Prius Times Square

I was responsible for lighting and shading the car and many of the scenes in this 7 scene continuous spot for times square. I also created the concept art for the Chinatown segment. ​

​Drive Nation​I was responsible for lighting and shading the flying logo, and using particular to comp in the light streaks. I also composited the lava melt on the flying logo. I also was the technical director supervising this project, including se…

​Drive Nation

​I was responsible for lighting and shading the flying logo, and using particular to comp in the light streaks. I also composited the lava melt on the flying logo. I also was the technical director supervising this project, including setting up the renders and render elements throughout the spot. 

​Hyundai CurbI created the concept and art direction for a 60 second reveal of this concept car at the Detroit auto show. I also lit and shaded the car, and many of the environments in Maya and mental ray. I also was responsible for compositing, and…

​Hyundai Curb

I created the concept and art direction for a 60 second reveal of this concept car at the Detroit auto show. I also lit and shaded the car, and many of the environments in Maya and mental ray. I also was responsible for compositing, and all the particle effects which were done in particular. ​

​Lunchables PitchThis was a fun little pitch for a stop motion animation for a lunchables giveaway contest. Jason Cook developed the concept and I helped with the look in VRay and Maya. ​

​Lunchables Pitch

This was a fun little pitch for a stop motion animation for a lunchables giveaway contest. Jason Cook developed the concept and I helped with the look in VRay and Maya. ​

Plasma TentaclesI created all this madness in After Effects and particular for my last demo reel, and I still liked it, so I thought I'd include it here. ​

Plasma Tentacles

I created all this madness in After Effects and particular for my last demo reel, and I still liked it, so I thought I'd include it here. ​

Scion Garage ConceptI rendered the base in Maya and mental ray, then took it into photoshop and layered in textures, shadows, equipment, a hole in the wall and all those godrays. A fun little afternoon project. ​

Scion Garage Concept

I rendered the base in Maya and mental ray, then took it into photoshop and layered in textures, shadows, equipment, a hole in the wall and all those godrays. A fun little afternoon project. ​

​Wizards CoffeeThis is a personal project. I modeled, shaded, lit and composited all the elements in this scene using maya and VRay. I also animated everything and created a realflow simulation for the ​water, if I ever get around to finishing this …

​Wizards Coffee

This is a personal project. I modeled, shaded, lit and composited all the elements in this scene using maya and VRay. I also animated everything and created a realflow simulation for the ​water, if I ever get around to finishing this thing.