Thanks for taking the time to visit my site! Here you will find much of my work over the last few years, that propelled me along the journey to becoming a 2D and 3D artist. I'm primarily focused on lighting, shading, and rendering optimization, as well as compositing in both After Effects and Nuke. I prefer Maya and VRay, but I'm fluent in mental ray as well. I also do some concept art and digital painting. Enjoy!

Music: 'Go Do' by Jónsi

 

Reel Breakdown Below

League of Legends I was mostly responsible for lighting, render optimization, and render passes. I also worked on shaders for many of the weapons, the ice arrow and apple shot, the bullet shells, and many other little bits and pieces throughout.

League of Legends

I was mostly responsible for lighting, render optimization, and render passes. I also worked on shaders for many of the weapons, the ice arrow and apple shot, the bullet shells, and many other little bits and pieces throughout.

Francis I was responsible for modeling and texturing the forest, and lighting the boys room, city, and forest for the whole film. I also created all the textures for Francis, and supervised lighting and compositing throughout the whole project. 

Francis

I was responsible for modeling and texturing the forest, and lighting the boys room, city, and forest for the whole film. I also created all the textures for Francis, and supervised lighting and compositing throughout the whole project. 

XBOX ONE Reveal I built a lighting rig for the other artists to assist in lighting the shots. I lit about 70% of the spot, set up render elements, and tweaked and created many shaders for the environment and product.

XBOX ONE Reveal

I built a lighting rig for the other artists to assist in lighting the shots. I lit about 70% of the spot, set up render elements, and tweaked and created many shaders for the environment and product.

Fiat I was responsible for lighting and shading the two realistic cars, and the entire last scene in the "surreal world" using Maya and VRay.

Fiat

I was responsible for lighting and shading the two realistic cars, and the entire last scene in the "surreal world" using Maya and VRay.

Pella I was the technical director and lighting supervisor. I lit and shaded all the elements in both these commercials in Maya and VRay. I also matched lighting to live action as well as set up all the render passes for the nuke and flame compositors.

Pella

I was the technical director and lighting supervisor. I lit and shaded all the elements in both these commercials in Maya and VRay. I also matched lighting to live action as well as set up all the render passes for the nuke and flame compositors.

You Only Live Twice I was responsible for all the lighting and shading in VRay and C4D. I also composited many of the shots in AE.  

You Only Live Twice

I was responsible for all the lighting and shading in VRay and C4D. I also composited many of the shots in AE.  

Aleve End Tag I shaded and lit all the concrete stuff in Maya and VRay. I also matched lighting for the live action.  

Aleve End Tag

I shaded and lit all the concrete stuff in Maya and VRay. I also matched lighting for the live action.  

Playstation Vita I lit and shaded the PS Vita and Playstation Controller in Maya and VRay. I also set up all the render layers and elements and composited the shot. 

Playstation Vita

I lit and shaded the PS Vita and Playstation Controller in Maya and VRay. I also set up all the render layers and elements and composited the shot. 

Nokia Lumia End Tag I shaded, lit, and composited these three phones for this end tag in Maya and VRay.  

Nokia Lumia End Tag

I shaded, lit, and composited these three phones for this end tag in Maya and VRay.  

Nissan I lit and shaded the badge in Maya and VRay, animated the lights, and composited it in After Effects.

Nissan

I lit and shaded the badge in Maya and VRay, animated the lights, and composited it in After Effects.

BMW Z4 I lit and shaded this car for the Art of Car campaign in Maya and mental ray. We produced 14 animated segments which were tied together for a web experience. I also was asked to render out large versions for billboards and prints in magazines.

BMW Z4

I lit and shaded this car for the Art of Car campaign in Maya and mental ray. We produced 14 animated segments which were tied together for a web experience. I also was asked to render out large versions for billboards and prints in magazines.

Toyota Prius Times Square I was responsible for lighting and shading the car and many of the scenes in this 7 scene continuous spot for times square. I also created the concept art for the Chinatown segment.

Toyota Prius Times Square

I was responsible for lighting and shading the car and many of the scenes in this 7 scene continuous spot for times square. I also created the concept art for the Chinatown segment.

Drive Nation I was responsible for lighting and shading the flying logo, and using particular to comp in the light streaks. I also composited the lava melt on the flying logo. I also was the technical director supervising this project, including setting up the renders and render elements throughout the spot. 

Drive Nation

I was responsible for lighting and shading the flying logo, and using particular to comp in the light streaks. I also composited the lava melt on the flying logo. I also was the technical director supervising this project, including setting up the renders and render elements throughout the spot. 

Hyundai Curb I created the concept and art direction for a 60 second reveal of this concept car at the Detroit auto show. I also lit and shaded the car, and many of the environments in Maya and mental ray. I also was responsible for compositing, and all the particle effects which were done in particular.

Hyundai Curb

I created the concept and art direction for a 60 second reveal of this concept car at the Detroit auto show. I also lit and shaded the car, and many of the environments in Maya and mental ray. I also was responsible for compositing, and all the particle effects which were done in particular.

Lunchables Pitch This was a fun little pitch for a stop motion animation for a lunchables giveaway contest. Jason Cook developed the concept and I helped with the look in VRay and Maya.

Lunchables Pitch

This was a fun little pitch for a stop motion animation for a lunchables giveaway contest. Jason Cook developed the concept and I helped with the look in VRay and Maya.

Plasma Tentacles I created all this madness in After Effects and particular for my last demo reel, and I still liked it, so I thought I'd include it here.

Plasma Tentacles

I created all this madness in After Effects and particular for my last demo reel, and I still liked it, so I thought I'd include it here.

Scion Garage Concept I rendered the base in Maya and mental ray, then took it into photoshop and layered in textures, shadows, equipment, a hole in the wall and all those godrays. A fun little afternoon project.

Scion Garage Concept

I rendered the base in Maya and mental ray, then took it into photoshop and layered in textures, shadows, equipment, a hole in the wall and all those godrays. A fun little afternoon project.

Wizards Coffee This is a personal project. I modeled, shaded, lit and composited all the elements in this scene using maya and VRay. I also animated everything and created a realflow simulation for the water, if I ever get around to finishing this thing. 

Wizards Coffee

This is a personal project. I modeled, shaded, lit and composited all the elements in this scene using maya and VRay. I also animated everything and created a realflow simulation for the water, if I ever get around to finishing this thing.